NP Aerospace (www.npaerospace.com) has a requirement for the production of 3-4 military vehicle models, suitable for 3D printing. This is a paid requirement, with models required by ~end July. Please contact info@npaerospace.com if interested.
does anyone have any tips or videos that show how to model a human arm in maya? Also if you have one that could help me model a body as well that would be great cheers
Videoranch is looking for freelance lowpoly character modelers to create character avatars on a per-avatar basis for a social MMO project currently in development. We're hoping to add a handful of remote modelers to our contracting pool that we can develop a working relationship with and call upon regularly. What we…
We're searching for people that have good modelling and texturing skills for both hard surface and organic. You will be freelancing from home, but work ethic is absolutely essential. We have some projects that require models (from landscapes to characters to vehicles etc...). We need delivery of asset in * ABC or OBJ…
Its been a while I am learning 3d prop modeling and always AlWayS I try to start modeling something I stuck up upon some technical difficulties and I just wanna give up, it's just too annoying I have to focus more on technical sides of things rather than artistic which I almost hate it. Any suggestions on how can I reduce…
I have a problem with substance not wanting to bake the legs of my model. The body and the rest of the model's bake is pretty good, but somehow it just skips baking on the legs. I have checked the UVs and they look ok. I have checked the naming and it should match. I have also checked the positioning of the legs and they…
I just started 3D modeling. I've long been a 2D art monkey. I made tall and skinny and short and squat cartoonishly proportioned zsphere armatures yesterday and am attempting my first Zbrush model today. I'm following the (very easy to follow) Scott Spencer intro to Zbrush 4 videos from Gnomon. This is where my first…
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…
So I have a CAD model that is far to detailed and I would like to capture some of this detail in Normal maps. To test out my plan I chose this panel that is a cover for a section of the model, I've created a simple plane with chamfered edges to project the detail on to. The model has some nasties, for example the corners…
I have Q3, but I was unable to import md3 models to 3ds max 9. Would some kind soul with gmax/tempest or older max with md3 import/export plugins convert blue crash model to 3ds, obj or max format. Don't need textures(cause I have them from the pack), but I do need UV coordinates intact on models. Or alternatively step by…