Its been a while I am learning 3d prop modeling and always AlWayS I try to start modeling something I stuck up upon some technical difficulties and I just wanna give up, it's just too annoying I have to focus more on technical sides of things rather than artistic which I almost hate it. Any suggestions on how can I reduce this mental pressure.
For eg. I modeled this in blender and wanted to create into a game asset for which I need to texture it in painter, now to do that u have to do 3 things which I hate the most and is often where I gave up which is converting into a low poly, UV unwrapping and baking (the technical bullsh*t which I call) and even after that long process u don't know if the textures applied would be fine or stretched. So in this project, I paint over it in Affinity Photo and called it a day.