Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…
Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15: So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the…
Hey! I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges. When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model. Can you tell me how to fix…
Well , speaking of current procedure to do anything in Blender . It's IMO asking chatGPT or rather its Codex to write you an automated addon that would do exactly what you want. But it still might include a proper explanation for main GPT how you want the things working . So requires certain understanding. The old way :…
Indigo, the character to represent my Game Engine The Push To Build "Indigo" Engine. A creature I am calling an Identity, Identities will be an extending feature to the engine for peoples Gamer Profiles. Similar to an avatar from XBL. I know its nothing amazing and the texture is fairly basic, but I'm rather happy with it.…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Hello everyone! I'm working on a small passion project with a couple of friends (a turn based mobile strategy game) and I'd like to post my work here to get some critique and advice on what I should improve upon and where my weak spots are. Everything posted here was made using Blender, including the sculpting and…
I've never been able to get the projection mapping bake in Max to work properly for me before. The only time I get reliable results is whenever the high poly mesh I am baking from is all a single piece of geometry, but that doesn't work in all cases. Right now what I am working on is a gun trigger with two bar things next…
Alright, I haven't posted anything in a a looong time, the last time was the contest with vampire hunters, trolls, vampires and whatnots. As I said a looong time ago =) Since I now have a job doing 3D I hardly ever do anything for myself but I felt like doing something and this is what I came up with. I guess it's going to…
Hi everyone! In my down time I'm currently working on a little stylized project of mine called 'Hedgewitch.' I'm pretty noob when it comes to developing in an engine so while I'm approaching this with the idea that it would be a playable game, in reality it'll probably just end with me throwing the assets into Unreal and…