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Highpoly to Lowpoly Max normal Map issues - Detail Loss

madmuffin
polycounter lvl 7
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madmuffin polycounter lvl 7
I've never been able to get the projection mapping bake in Max to work properly for me before. The only time I get reliable results is whenever the high poly mesh I am baking from is all a single piece of geometry, but that doesn't work in all cases.

Right now what I am working on is a gun trigger with two bar things next to it. I keep adding more and more unnecessary detail to the low poly because the normal bakes just wont work whenever I am baking from more then one object.

normalissues.png

Before the low poly's edges on the inside and outside of the guard thingy used to be straight corners, not chamfered the way they are there, but I couldn't get it to bake the corner detail at all. Much worse was the inside edge where the disconnected pieces meet in the high poly was screwing all up completely.

Is there some magic trick or hint am I oblivious to when it comes to baking normal maps, or is the only solution adding more and more faces to your low poly till it works?

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