Alright, I haven't posted anything in a a looong time, the last time was the contest with vampire hunters, trolls, vampires and whatnots.
As I said a looong time ago
Since I now have a job doing 3D I hardly ever do anything for myself but I felt like doing something and this is what I came up with.
I guess it's going to be some kind of generic beefcake warrior/future soldier/thug-game character..you know! Just to get started doing characters again.
As it is now it's weighing in att 9104 tris, and I'm not going to do any optimization really, it's just for the fun of it.
But what I'd really like you to comment on is the general look of it and if you have any anatomy issues with it. But feel free to crit anything you want!
I'm going to Z-Brush it and generate a normal map for him, also just as a fun project...but that's still to come...when I have the time over to spare.
Since I've been a father for 4 months now, I really can't spare that much time
I'm going to add lots of armor, clothes and other stuff to him, just you wait
Front Shot
http://www.filehigh.com/serve/20808/255798.jpg
Back Shot
http://www.filehigh.com/serve/20808/255800.jpg
Head Shot
http://www.filehigh.com/serve/20808/255801.jpg
Btw...ignore the little error on his calf...that's me being sloppy with PS
And I'm aware of his inner thigh looking a bit wonky, but that's taken care of.
Replies
About the thighs, (I forgot to say that), I've reduced them a little from what they look like in the pictures but I want them to look really muscular,
you know, like...ice skater muscular and I think that'll show once the texture is there. But I might have to reduce them even further to make them
not look rediculously big.
Thanks for your input!
polydistribution and density of the mesh.
I'll take a good long look at it and se what I can do without, and add loops where needed.
Thanks for the advice.
But that's just small stuff, this is essentially what it'll look like in the end.
There's also some less fortunate placing of seams that I'd like to move
I'm also going to work more on the boots as they're quite..well..boring. I'll post the flats when I get them in order (diffuse, bump and spec).
I said I was going to bring him into zBrush/Mudbox..but I think I won't bother now, because I'm so pleased with the way he turned out
Anyway....rip him apart!
http://hem.bredband.net/b374384/3D_gubbe.jpg
As you said, the boots need more. Maybe the abdomin plate could do with a cool design on it.
The circular volume of skin around the mouth looks abit odd, or at least where it goes under the mouth. Also, the texturing on the back of his arm doesnt look right, this should be solid around the elbow.
Its all minor, its good work.
I'm sure he will jump out with the spec and bump added.