Home 3D Art Showcase & Critiques

Lowpoly prop experience: need some crits

Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15:

So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the model. Feel free to criticize and to give an advice.

Model info:
Geometry: Polygonal
Poligons: 141 (250 triangles)
Vertices: 152

Textures:
Concrete Barrier: TGA 1024x1024 (Diffuse, Specular, Normal)
Grid and posts: TGA 512x512 (Diffuse, Specular, Opacity, Normal)

zx29C.jpg

fq4K9.jpg

SfVRG.jpg

j4gxW.jpg

As you probably noticed normal maps are bigger than other maps on pics. I'm not quite sure about them. It seems to me that maybe they are inverted. Normals were created from greyscaled diffuse textures using nDo (as it is shown http://philipk.net/tutorials/ndo/ndo.html) but I think my variant looks weird. Still and all max renders look not bad.

Replies

  • raul
    Offline / Send Message
    raul polycounter lvl 11
    The concrete itself, looks too bumpy and too clean. Id see about masking some of that bump on your normal map to even out the levels of noise. It looks like you just slapped that texture, made it into a normal map and called it a day. It is so plain and boring. Give it more love!

    Also, you may want to use a real time shader to check the textures as you are working. Or use the marmoset engine.
  • spaceidiot99
    add some cracks, grime, chips on the corners, splattered dirt from a speeding car. maybe some moss, rest and chopped paint on the wire fence. Add real world damage to it so it doesn't like it was just constructed.
  • Feuerlowe
    Thanks for comments. Yep, more cracks and dirt splatters are better than boring greyscaled texture, cause it's more realistic and so on. My thought was to create regular concrete without extra details firstly and then maybe create an additional textures or models with some damage. Anyway I get your ideas and I'll try to improve model textures.
Sign In or Register to comment.