Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15:
So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the model. Feel free to criticize and to give an advice.
Model info:
Geometry: Polygonal
Poligons: 141 (250 triangles)
Vertices: 152
Textures:
Concrete Barrier: TGA 1024x1024 (Diffuse, Specular, Normal)
Grid and posts: TGA 512x512 (Diffuse, Specular, Opacity, Normal)
As you probably noticed normal maps are bigger than other maps on pics. I'm not quite sure about them. It seems to me that maybe they are inverted. Normals were created from greyscaled diffuse textures using nDo (as it is shown
http://philipk.net/tutorials/ndo/ndo.html) but I think my variant looks weird. Still and all max renders look not bad.
Replies
Also, you may want to use a real time shader to check the textures as you are working. Or use the marmoset engine.