Hey!
I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges.
When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model.
Can you tell me how to fix this? I really read alot about normal maps and stuff but I think its pretty hard to understand without specific dialog.
Any help is appreciated!
Thank you!
Cheers,
Gary
low poly version
high poly version
baked normal in Substance Painter
Replies
Thank you for your help! The Substance software is really awesome and powerful!
Cheers!