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Normal Map bake in Substance Painter looks weird - Lowpoly sticking out

polycounter lvl 4
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GeeKay polycounter lvl 4
Hey!

I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges.

When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model.

Can you tell me how to fix this? I really read alot about normal maps and stuff but I think its pretty hard to understand without specific dialog.

Any help is appreciated! :)

Thank you!
Cheers,
Gary

low poly version


high poly version

baked normal in Substance Painter



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