Hello Polycount-users! I feel very uncomfortable for asking this question, but does anyone know a good tutorial where the different maps get explained in detail? I mean what is normal map, diffuse, specular etc and how to create them and what you should be aware of in order to create them. As i always had put my hands on…
Hey guys, I'am nealry only doing realistic stuff and this works fine when it comes to texturing in photoshop or the substance programms because of the pbr stuff. Actually I'am doing some fantasy dungeon in the look of diablo 3. the sculpt is nearly done but iam struggleing how to texture it the best way to get this…
I'm new to 3DS Max and Mudbox, so go easy on me hey. I've created a male 3D model in 3DS Max, and i sculpted it in Mudbox. When i try to extract the texture using the built-in extractor in Mudbox, the result is all blocky. I have no idea whats wrong. Hopefully this is the right place to get some answers. Here is a link to…
I have around 80 different textures to render on the same mesh eg. loads of jackets, gloves etc. They are sequentially numbered and the mesh is static (this is for a menu screen). I basically have to manually do this over and over and was wondering if there's a script or faster way to load in a new texture eg changing…
I've been rebuilding my portfolio map in UE4 with the help of SD and moving along pretty smoothly. Emissive maps I have, are turning out blurry. If it was just a light, it wouldn't bother me as much but they are a touchscreen and there are details that cannot be seen. It's a blurry orange color. I also posted in UE4 Answer…
hello, Recently I decided to dive into the process of making tileable textures in Zbrush. Coming along slowly but hoping to speed up my process within following practices. Didn't polypaint them but looks like it has some benefits. Comment and critiques are more than welcomed, thanks. This is the first one that didn't end…
wow nice a alternative to cgtextures for those ones that i can't find, good. first thing i notice, correct me if I'm wrong, there seems to be no tiling textures, which is not completely necessary but extremely nice. also on my quick self tour i clicked on wood floor randomly to see and the textures all have a distinct…
Heya Odium, I did a little mockup here: Starting with the lockers, of course they're going to have the same texture - they're the same prop pretty much. Which is a good thing. But the texture has some very identifiable markings on it, so when they're stacked next to each other like that, it's REAL obvious. A few decals…
I wanted to add some low poly work to my portfolio. So I get some concept from Torchlight (yeah, I know, sorry) and got a crackin! here are all the assets and I'm trying to put them all on 1 texture. So far I have only managed a bit of the wood texture but wanted some crit on it. What do you think?
I was thinking of doing a relection map for the lipstick on a character I am doing( in maya 2014) I thought that doing a black texture map with white for lips would do the job, but its not working - anyone got any tips for this. i tried putting the texture in the reflection slot, then tried reflection color, but noy joy so…