I wanted to add some low poly work to my portfolio. So I get some concept from Torchlight (yeah, I know, sorry) and got a crackin!
here are all the assets and I'm trying to put them all on 1 texture.
So far I have only managed a bit of the wood texture but wanted some crit on it.
What do you think?
Replies
From what i can see the wood looks quite good, i would like some stronger highlights, more depth.
Also there is a massive blanket over the centre of the bench so you want see that seam, although I may just clean it up for perfectionism
*make a floor and wall tex of your own, no need to include someone elses in a port piece imo.
* You need lighting BAD. lights and shadows would add so much. Also looks like you could bake ao for the props and that'll add alot.
Would also be better to not have the candle yellow baked into the tex imo, use a yellow light, or vert coloring instead. (that way the candle can be used on the large table too).
*The scene itself just isn't interesting. Looks like one giant hallway with a bunch of stuff pilled along the wall. Add another wall so you get a corner, maybe a hint of a doorway to make it feel larger.
Arrange things like they are being used. Nobody would add that many lamps along a wall, maybe 2 at most.
Make a floor and wall texture of your own too. The texel density doesn't match up with your props.
The candles need flames too.
Like Baddcog siad the scene composition is off. Look at some concept art, and find a good angle. Try reading through this for some tips. http://features.cgsociety.org/story_custom.php?story_id=3275
But yes, the cloth is shit. I couldn't really find any good source to work from, apart from just copying the original torchlight textures. Any help on that would be really appreciated.
And for the composition of a final shot, should I do it in maya or UDK or learn Unity to get the most of it?
Sure, go here http://www.cgtextures.com/
then on the left hand column go wrinkles should be of some help
All you do is drop your fbx in a folder, drop your psd in same folder, drag into scene, place lights, hit Play. Literally 30 seconds and you're in game.
(I imagine UDK has special format?)
One issue, Unity Indie (free) doesn't have shadow casting (but does have lightmap baking), but the Pro 30 day trial does.
There's also a script on this site if you search for a turnaround script, so you can make a web player turntable of your scene which is very cool, and as easy as pressing the build button.
Do you reckon I should put the white stripes on?