I'm new to 3DS Max and Mudbox, so go easy on me hey.
I've created a male 3D model in 3DS Max, and i sculpted it in Mudbox. When i try to extract the texture using the built-in extractor in Mudbox, the result is all blocky. I have no idea whats wrong.
Hopefully this is the right place to get some answers.
Here is a link to screenshots of the model and the texture.
http://imgur.com/a/Wl98sIf this isn't the right place to ask for help, would anyone be able to recommend a good forum or such for beginners like me?
Thanks.
Replies
Also, it's generally best to embed your images directly into your posts. One less barrier to people seeing your images.
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#tricks
As far as i know, my models smoothing groups are okay. Its a pair of pants, so the whole pair of pants is set to smoothing group 1, unless that's wrong?
All vertices are joined together, and their normals are all facing the right way, as far as i can tell.
Not to show off my noob-ness, but what exactly do you mean by baking? I thought i knew what that meant, but upon googling it, it seems i might be a little wrong.
Sorry to be so frustratingly new at this, but i do really appreciate the help.
http://wiki.polycount.com/wiki/Texture_Baking
Also, it's best to put the software name into your thread title, so people who know that software will be drawn into your thread.
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Maybe your model is double-sided? Maybe the UVs are overlapping?