Hello Polycount-users!
I feel very uncomfortable for asking this question, but does anyone know a good tutorial where the different maps get explained in detail?
I mean what is normal map, diffuse, specular etc and how to create them and what you should be aware of in order to create them.
As i always had put my hands on modelling, i really never textured, and so i decided to learn how to make a realistic and cool looking texture!
Thanks in advance for every answer!
Replies
And nothing wrong with asking. Everybody started from scratch at some point.
http://www.marmoset.co/toolbag/learn/pbr-practice
https://www.marmoset.co/toolbag/learn/pbr-theory
http://www.polycount.com/forum/showthread.php?t=136390