I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
Hey guys, This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking. Assets used : - Modular buildings by pure polygons, - Post Apocalyptic World by PolyPixel, - Landscape Auto Material from VEA Games - Ivy Assets from SilverTm - Destructible Cars…
WIP clockwerk concept (taken) Base motive of clockwerk: american football player. head deisgn, originally was based on clock's needle, somehow turn out become gundam's V-fin 2nd head design, originally thought wanted to add something knight-like helm, also actually based on Kamen Rider Baron's head design (well it is…
The WIP for a character being created using Reallusion's character creator and Zbrush. End result will hopefully be a Minotaur. Initial concept sketch. Workflow: Reallusion Character Creator For Base Model 3DXchange for .obj export Zbrush for detailed Normal map, texturing and clothing creation 3DS Max for easy skinning of…
I assume you apply some textures to your hp model, and then bake them on a uv map of the lp model using this bake? Blender has the time thing option in its baking menu. however I can't get it to work. any ideas?
CURRENT STATUS: Hi everyone! Got to know the website thanks to the LoL contest... even though I don't play LoL, but I thought I'd give a try at the contest and maybe get my brother some Riot points :) though seeing everyone's entries, it's most likely just a dream haha. Anyway, these are my steps so far. Hope you guys like…
Hello All, I'm working on a game with buildings that will have interiors and exteriors. The plan at the moment is to build it using a modular approach where the inside and outside walls are one piece. I would make several types of wall sections and connect them in Maya and build other buildings with the same kind of…
Salut à tous ! Since my focus is more on animation, I'm creating a character around Flamenco choreography I have in mind for the song You Elude Me by Debra Fotheringham. Flamenco plays a lot with the contrast between the earth and sky, so I'm hoping to bring that dichotomy into the character -- hopefully without being too…