Hello All,
I'm working on a game with buildings that will have interiors and exteriors. The plan at the moment is to build it using a modular approach where the inside and outside walls are one piece. I would make several types of wall sections and connect them in Maya and build other buildings with the same kind of workflow. My issue is with texturing and resources. How should I go about making the walls and textures? Basically if I have 1 building, should I have all the textures on one UV space? Or should I have a different texture for reach wall, floor, and roof sections? Hopefully I made myself clear, but I appreciate any input!
Replies
What I understand is that he will mix all the textures needed for one building into one bitmap, using something like copy paste in Photoshop. In this case he can end up with many different bitmaps with an exact copy of the same pixels.