The WIP for a character being created using Reallusion's character creator and Zbrush.
End result will hopefully be a Minotaur. Initial concept sketch.
Workflow:
Reallusion Character Creator For Base Model
3DXchange for .obj export
Zbrush for detailed Normal map, texturing and clothing creation
3DS Max for easy skinning of clothing to base model for re-import into Character Creator/Iclone
Replies
I use zbrush to modify the body shape further particularly around the feet to convert them into a hoof shape. It's important you don't change the actual polygon count of the model mesh itself or you can't replace it simply back into 3dxchange. I also use it to create high detailed normal maps and texture for the skin to create a higher detail level.
Then we create the individual armor pieces on our base model for export as .obj files. We will later skin the armor in 3ds max as cloth using skin wrap so we can import the character back into character creator fully armored. More on that to be posted later
I posted an initial video of the first motion test of the physic's enabled soft cloth: https://www.facebook.com/wolfzonedigital/
Also here are some stills of the progress:
model
https://youtu.be/de3uyT45tZw