Spent a semester modelling a departure waiting room for a civilian space station. Art direction styled after 60s/70s Soviet brutalist architecture. Getting into the final detail pass, any feedback is welcome and appreciated. Artstation link: https://www.artstation.com/artwork/mRQrv
I've been following Reallusion's contest for some time now and after many tests and decisions I've concluded in submitting two characters in one entry. I just hope I don't make a fool out of myself since the contest is almost about to close. Hope you like my work and also let it be a good first entry into Polycount, since…
Hello! I just finished my first complete substance. I am looking for feedback. I've made it so there is full control over large, medium and tertiary rock forms. Mainly because I wanted to be able to use this on small stones as well as larger cliff formations. Two variations are posted here. Thank you! EDIT: I just realized…
嗨,我是2D游戏设计师,概念设计师和插画师,工作了八年。如果您有工作邀请,请与我联系。You can get in touch with me through email: 315518692@qq.comMy skype account:(live: 315518692)我的网站是:https://www.artstation.com/mobius
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
Hey guys, This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking. Assets used : - Modular buildings by pure polygons, - Post Apocalyptic World by PolyPixel, - Landscape Auto Material from VEA Games - Ivy Assets from SilverTm - Destructible Cars…
WIP clockwerk concept (taken) Base motive of clockwerk: american football player. head deisgn, originally was based on clock's needle, somehow turn out become gundam's V-fin 2nd head design, originally thought wanted to add something knight-like helm, also actually based on Kamen Rider Baron's head design (well it is…
The WIP for a character being created using Reallusion's character creator and Zbrush. End result will hopefully be a Minotaur. Initial concept sketch. Workflow: Reallusion Character Creator For Base Model 3DXchange for .obj export Zbrush for detailed Normal map, texturing and clothing creation 3DS Max for easy skinning of…
I assume you apply some textures to your hp model, and then bake them on a uv map of the lp model using this bake? Blender has the time thing option in its baking menu. however I can't get it to work. any ideas?