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Game Environment Design Project - Spaceport Departure Waiting Lounge

polycounter lvl 4
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deanmay polycounter lvl 4
Spent a semester modelling a departure waiting room for a civilian space station.  Art direction styled after 60s/70s Soviet brutalist architecture.  Getting into the final detail pass, any feedback is welcome and appreciated.

Artstation link: https://www.artstation.com/artwork/mRQrv






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  • Larry
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    Larry interpolator
    Hello,to be honest there is nothing that makes me believe it has to do with something about space. It does remind the soviet theme though.Maybe you could trytry and incorporate a hero piece/hologram or a couple of "alert" lights.. also try making small props for the desks, the scene is way too empty. The assets seem fine and the materials as well.

    So after that critisism, I have a question. Would you be willing to share with me your project to practise my lighting? I found an interest in lighting scenes but it takes a lot for 1 person to make whole scenes efficiently fast. You can pm for more details if you are interested
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