Just been on Autodesk site and there is a trail download for Maya 2014 but it only lists 64bit. Is there to be a 32 bit version? I cannot see any further spec info on their site
Hi. I've created a unity scene blockout using unity cubes. I've been looking online for ways to export that scene into maya but can't find anything. Any ideas?
Hi all! This week I've been messing around in XSI and I discovered something interesting. Is there a way to bevel like this in Maya wherein the edges tessellate into quads? Thanks in advance.
Version 1.12: Added new option: Edge ConstraintThis option allows you to restrict the projection of each selected components to the corresponding edge direction that is closest to the current projection mode and axis. Version 1.10: Hello! I just updated my script on ArtStation with the new features listed below. • Added a…
The 3D Artist is responsible for working with the design team to produce 3D models and animations primarily for use in games. 3+ years of experience with Maya is a must. Experience with the Unity Game Development Engine, and Flash is a plus. The 3D Artist must be proficient in creating high quality low-poly models and…
Hi everyone! I made tutorial about rigging of robot Pathfinder from Apex Legends in Maya) I hope you enjoy it) https://www.artstation.com/artwork/GaVlW1
Hello all, Just moved from max to maya and i don't know why the hell my object is smoothing (subdiv pressing the 3 keyboard button) that way. Thanks in advance for any kind of help ... I check creases, and hard/soft edge ...
Anyone know if this is possible and/or has links to some resources or information about it? Have not found anything remotely useful so far (but sounds like it should be possible in maya with viewport2.0 at least)
Hey Guys, So I got hopefully a small issue that can be answered or fixed when exporting my color ID and Low Poly Model to Quixel. So I have my Color ID created for my Air Control Tower applied to my low poly model in Maya as you can see in the first image and everything is separated the way I want it by use of the Color…