Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
velja_bvath
Home
›
Technical Talk
Compute shaders in max/maya
marks
greentooth
Offline /
Send Message
marks
greentooth
Jul 2017
Anyone know if this is possible and/or has links to some resources or information about it? Have not found anything remotely useful so far (but sounds like it should be possible in maya with viewport2.0 at least)
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
throttlekitty
ngon master
Jul 2017
In Maya, you'd be looking at ShaderFX or Stingray.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Axi5
interpolator
Jul 2017
Hi,
This seems to be possible. My guess is that you would write this in glsl (make sure glsl plugin is enabled). Then call out to the shader via OpenMaya.
There's some documentation on setting up a computer shader through OpenMaya here:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=__files_GUID_A315D8E2_3D86_46BB_97DF_45E3ABE1A0AA_htm
Hope it helps.
Cheers
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
This seems to be possible. My guess is that you would write this in glsl (make sure glsl plugin is enabled). Then call out to the shader via OpenMaya.
There's some documentation on setting up a computer shader through OpenMaya here:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=__files_GUID_A315D8E2_3D86_46BB_97DF_45E3ABE1A0AA_htm
Hope it helps.
Cheers