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Vexod14
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The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Sept 12. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Compute shaders in max/maya
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greentooth
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greentooth
Jul 2017
Anyone know if this is possible and/or has links to some resources or information about it? Have not found anything remotely useful so far (but sounds like it should be possible in maya with viewport2.0 at least)
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throttlekitty
ngon master
Jul 2017
In Maya, you'd be looking at ShaderFX or Stingray.
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Axi5
interpolator
Jul 2017
Hi,
This seems to be possible. My guess is that you would write this in glsl (make sure glsl plugin is enabled). Then call out to the shader via OpenMaya.
There's some documentation on setting up a computer shader through OpenMaya here:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=__files_GUID_A315D8E2_3D86_46BB_97DF_45E3ABE1A0AA_htm
Hope it helps.
Cheers
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This seems to be possible. My guess is that you would write this in glsl (make sure glsl plugin is enabled). Then call out to the shader via OpenMaya.
There's some documentation on setting up a computer shader through OpenMaya here:
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=__files_GUID_A315D8E2_3D86_46BB_97DF_45E3ABE1A0AA_htm
Hope it helps.
Cheers