This looks pretty good so far. A couple things bother me a bit: 1. The large axe/hammer stuck into the rooftop seems really out of place. If it's a sign for a metalsmith, maybe replace the smaller hanging sign instead. 2. The river above the waterfall is placed at a weird angle, compared to the perspective of the house. Is…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…
Hey all. So im a 3D modeler, with quite OK modelling skills, however i cant do textures. That is why i need someone to make high quality PBR textures. I tried to learn using substance designer, but it just has such steep learning curve that i'd rather partner with someone who can do textures well and split 50/50 profits…
I've made a flowmap generator that uses a fluid simulation to calculate the flowmap. It's a Unity plugin right now, but I have plans for making a stand alone version. You can bake out flowmaps as textures, so they can be used in other engines. [ame=" https://www.youtube.com/watch?v=gEV7TxZQIsY"]Flowmap Generator Features -…
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…
I was curious about this while watching a tutorial, I was wondering if professional artists used texture brushes made by other people. Or do they usually make their own? Texture brushes as in a brush that adds in rock/wood/other details and forms. I was wondering mainly because I felt like I might be cheating and not…