Hello!
I've been working on this UE scene, currently finishing the major blockout in terms of shapes, composition and colors somewhat. I`ll start on polishing and finalizing assets soon.
Thought I'd get some feedback from you guys. At the moment I`m strictly interested in hearing your opinions regarding composition, shapes and any other ideas, but please disregard the textures because everything is either gray or placeholder or megascans for the time being. I plan to create all of the materials and assets on my own.
The style I`l aiming for is towards Lord of the Rings with some stylistic elements. Thanks!

Replies
1. The large axe/hammer stuck into the rooftop seems really out of place. If it's a sign for a metalsmith, maybe replace the smaller hanging sign instead.
2. The river above the waterfall is placed at a weird angle, compared to the perspective of the house. Is the river really tilted upwards? Or is it meant to be fairly flat?
3. One thing that helps me with composition is to imagine what this would look like at night. Where would the key light sources need to be, and how would moonlight (different key lighting angle) affect the composition. This planning could then affect where things need to be placed, for optimal night and day lighting.
4. If this house/workshop is next to a river, then it would make sense to leverage water power. So, a waterwheel, or a raised trough to deliver water near the forge, etc.
This is emphasized by the (probably temp) character right now, but both he and the lit side of the house face to the right, with a large conifer quickly blocking them in at the right edge of the picture. I'd prefer it if there was a bit more breathing space (ideally the two halves of the image would switch position, but that's probably a big ask. But maybe flipping the house and light might do the trick as well).
Also, the one conifer in the middle kind of splits the image in half and there could be a bigger view of the meadow in the middle ground instead.