Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
I'm trying to develop a pipeline I feel is very efficient, but ever choice I make has strengths and draw backs. My pipeline isn't professionally used or implemented it is just an out line for what makes sense to me. My personal sense is that the quicker I can go from box modeling to engine, the more iterations I'll do per…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
Hello! I'm new here so sorry if i make mistakes. Before going to substance i go back to maya to transfert my low poly (made on zbrush but waaaay divided so maya can stand it) mesh's uv to my high poly mesh (made on zbrush but just decimated so the details are still here) and export them both as a 3d object (fbx for the…
So today I am doing something I don't normally do a whole bunch. But this year I plan on posting more often. .. I've been a long time poly counter, I, to be honest, spend a lot of my time in the polycount hangouts but only posting once in a blue moon but today I felt the need to start this thread to help me push this…
Hello people, I am studying games design at college currently and focusing on 3D modelling and have been doing it for about 4 months now. I would like to know wether I should be getting and learning zbrush and substance painter etc at my stage and or what is a good idea to do at my point. Currently I make my models and uv…
Here is the promised breakdown. I started with the sketch sculpt that I made in January. I sculpted this with a custom brush I made. A simple fur buildup brush that is smooth enough so I can do a whole sketch sculpt in SculptrisPro from a sphere with only that brush. (Thing is if it would be sharp detailed you quickly get…
Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
It's taken me a while but with the help from @Nerdicon3000 on matching perspective, I've finally done the main block out :smiley: I'll add in the smaller parts as I continue to model. My next step will be applying the substance designer material I made for the solar panels after I make some alterations. Everyone has made…
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…