Hey fellas, I'm making this dumpster for texturing practise but I'm stuck with getting the normals to bake properly. I'm getting these gradients across what should be flat surfaces on my dumpster. It's screwing up the lighting in the viewport. Weird thing is that when I render it in max, it appears okay. Anyone know what I…
I was making proxies of a really high-res mesh and drawing them onto a surface with object paint. Then I was hoping to bake that down to maps, normal,displace,etc. Is this possible? Has anyone tried it? I was experimenting last night and thought it would be cool but I'm too new to v-ray, couldn't figure out if it were…
Heres my xoliul viewport image (flip greens unticked) And here's my crappy render. The normals seem messed up. I used standard and plugged into bump. I have tried going into photoshop and inverting the green channel but it doesn't do anything. Any suggestions? Its probably a simple thing, or me getting it completely…
Hi everyone, I have a little problem. I project correctly my High poly on my lowpoly model with my UV. And when I generate the normal map in Zbrush, I have bad issue with seams. I don't know why. :( Someone can take a look on my joined jpg file ? please :)
Hello! Can you help me figuring out the problems of these artifacts above? Picture #1- Is it due to wrong vertex normal? Picture #2 - Same as #2? Picture #3- Why is this happening? Should I create my custom cage? If so, how do I hijack custom cage in Maya (In bulk)? Thank you!
Hey guys, I've been trying to make just a simple folded towel in Z but everytime I render out the normal map I get these weird flat areas, like the shape is being clipped or something. Anyone know what is causing this?
Hello I was curious about what the best pipeline for baking normals. I think it gets confusing with all the different ways they read the +Y or - Y What do these softwares bake/read UDK Max Maya CryEngine CrazyBump
when I export the hi res model (obj) from mudbox and import it in 3dsmax for baking, I get waves in normal map generated from render to texture. what might be wrong ? is there something in import settings or something else ? I dont't have any problem when the hi res is created in 3dsmax itself, but still i want to know,…