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Hard Surface Normal maps

polycounter lvl 9
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monkeyboy_garth polycounter lvl 9
Hey fellas, I'm making this dumpster for texturing practise but I'm stuck with getting the normals to bake properly. I'm getting these gradients across what should be flat surfaces on my dumpster. It's screwing up the lighting in the viewport.

Weird thing is that when I render it in max, it appears okay. Anyone know what I could be doing wrong?

dumpster.jpg

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