Hey fellas, I'm making this dumpster for texturing practise but I'm stuck with getting the normals to bake properly. I'm getting these gradients across what should be flat surfaces on my dumpster. It's screwing up the lighting in the viewport.
Weird thing is that when I render it in max, it appears okay. Anyone know what I could be doing wrong?
Replies
http://wiki.polycount.net/Normal_Map#TangentBasis
Not sure if this should matter, but when I baked the normal maps, I separated out the different sections. ie the rims across the top and bottom were detached and rendered separate from the main body of the bin, then when they were welded back together, I just gave the rims a different smoothing group.
As you can see, the rim across the top of the bin and the side catcher bit is still getting weird lighting probs. With the BRDF shader, I've shown the light colours to try help with sorting out what's going on. I have to settle with default light with the BRDF shader. For some reason, I specify my three lights but they aren't making any difference.
I wrote an article explaining them and possible solutions, hope it helps
http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
Alex