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Vray Proxies to Normal Map

purehilarity
polycounter lvl 6
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purehilarity polycounter lvl 6
I was making proxies of a really high-res mesh and drawing them onto a surface with object paint. Then I was hoping to bake that down to maps, normal,displace,etc.

Is this possible? Has anyone tried it? I was experimenting last night and thought it would be cool but I'm too new to v-ray, couldn't figure out if it were possible or not.
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