Hi everyone,
I have a little problem. I project correctly my High poly on my lowpoly model with my UV.
And when I generate the normal map in Zbrush, I have bad issue with seams.
I don't know why.
Someone can take a look on my joined jpg file ?
please
Replies
If so there could be a chance that there are gaps in the projection cage.
Have you set up a proper projection cage?
Check these out and read em.
http://www.polycount.com/forum/showthread.php?t=81154
http://www.polycount.com/forum/showthread.php?t=107196
Also if that's Marmoset, you'd be better off importing an FBX into it rather than an obj that zbrush spits out.
To Cryrid : Yes it's marmoset, and it's an FBX file. I already use xnormal for props but for character I Want to keep the hand of future modifications, if needed, and use xnormal -> expose the tool at level 1 and at the highest level and bake all... that's a solution but If there is another solution more straight I want to take it !
Also on one model in the past I inverted the Y channel in the Normals and it worked great, but I'm not sure if I messed up somewhere.