they suddenly interest me. Id like to learn how. Im already ok at making normal textures: http://i232.photobucket.com/albums/ee214/wareznoob/train_diff-1.jpg?t=1269503186 Are there any tuts (video or text) out there that explain the theory and practice of hand painted textures? edit: when i say "hand painted" I also mean…
Hi, I am having trouble with the textures on dota 2 item I made, I have it painted in zbrush on hd quality and the game downscaled it in the right size but it seems like the loadout/itemSelect one is on low quality as well, I tried to downscale it manually too, as well as trying to figure out the uvs and how I could manage…
If i wanted to uv map a gun using tex tools what would be the best way to do it be? Right now using the low poly bake into high poly is causing me problems when i try to texture with 3 point shader. I am using 3ds max 2012. Also What would be the best program for easy but good texturing. If your wondering what game im…
Hi, my name is Ognian Ivanov and I'm working in the sphere of digital manipulation primarily 2D graphics and design and developing software for graphics processing. I know it will sound like a self-advertisement for that I apologize, but I would like to present you my latest project - seamless texture generator:…
I haven't posted much on the forum, so hello all who visit! I've been practicing painted textures on my own for a bit now, and I thought I could finally post and get some feedback! Currently working on a kinda shitty designed shield, but I wanted to show off my textures more. (ignore the sides, the wood is what I've been…
Hey guys! I have modeled a good amount of cosmetics that need texturing for their color, normal, and speculator maps. I'm not very great when it comes to matching tf2's art style for texturing. So I'm looking for someone really good and experienced. If you're interested. please hit me up on; twitter: @Muhai17steam: 無敗…
I’m in the process of breaking my character up into designated texture sheets and I’m wondering whether I need to have the hair on it’s own separate sheet. I know I’ll need to paint a flow map to get the anisotropic shader to work but is there a way to make the flow map/anisotropic effect only apply to the hair and not…
I’m in the process of breaking my character up into designated texture sheets and I’m wondering whether I need to have the hair on it’s own separate sheet. I know I’ll need to paint a flow map to get the anisotropic shader to work but is there a way to make the flow map/anisotropic effect only apply to the hair and not…
Hi, I'm having a problem importing textures. I save the texture as a .tga at 512x512 from photoshop and when I import it to UDK it crashes! Every time! file size: 512kb using UDK July 2011 Any help would be greatly appreciated as my project is due in 11 hours! Sorry if this has been answered before but I don't have the…
http://www.leighvanderbyl.com/texture-painting-faq/ its from vfx industry professional texture artist, but i think is applicable to gamedev. If you wanna do something stylized, paint textures by yourself and use photos for realistic work