If i wanted to uv map a gun using tex tools what would be the best way to do it be? Right now using the low poly bake into high poly is causing me problems when i try to texture with 3 point shader. I am using 3ds max 2012. Also What would be the best program for easy but good texturing. If your wondering what game im tring to get it into its fallout new vegas. That means no mirroring. So please leave a message and also videos are very helpful if you have any or know any good ones.
Replies
An Introduction To UVMapping In 3d Studio Max - by Ben Tate
The default UVW Unwrap already has most of the tools you need for fast unwrapping. TexTools just adds more tools on top. More about UVs here:
http://wiki.polycount.com/TextureCoordinates
For good texturing, nothing really beats Photoshop. It is THE game industry standard. More tools here: http://wiki.polycount.com/CategoryTools#Main_2D_Software