I’m in the process of breaking my character up into designated texture sheets and I’m wondering whether I need to have the hair on it’s own separate sheet. I know I’ll need to paint a flow map to get the anisotropic shader to work but is there a way to make the flow map/anisotropic effect only apply to the hair and not other items on the same texture sheet?
Mightily appreciate any help!
Replies
Different Shader means you're paying for another draw call, masking comes with a cost and the chances are you're going to want a much higher texel density for hair than the rest of the body