Hi, I am having trouble with the textures on dota 2 item I made, I have it painted in zbrush on hd quality and the game downscaled it in the right size but it seems like the loadout/itemSelect one is on low quality as well, I tried to downscale it manually too, as well as trying to figure out the uvs and how I could manage them for better quality but nothing worked out since the uvs are diffrent and cannot be overlapped in my model that easily due to the structure and the paint as well. (in some areas it is diffrent) Even if they overlap the detail will be at a minimum as well.
(Desired texture resolution 258x124)
Suggestions?
Replies
Try breaking the UV's into multiple islands that represent each main area (one each for grip, blade and pommel or similar).
Then try and take up as much of the texture space as possible.
if there is something or some way to do it simpler it would be great. I dont have the time to fight with the software to make the desired result.
So, the best thing to do, would be to take the time and learn how you can do this one correctly, it might take a relatively long time as you are not familiar with the procedure, but at the end it will be worth it and the next time, you will need much less time.
This VDO might help:
https://www.youtube.com/watch?v=XtHYHXogotw