i was creating a weapon for my portfolio and when i created this barb wire (it is 3 sided cylinder copied over one another and joined then use a curve wrap deformer on it) this was the way i created uvs for it. i was wondering if there is a more efficient way for uving the barb wire as this way of uv mapping with 8 or 16…
So it has literally been years since I posted anything on polycount despite frequenting it almost everyday. Time to fix that. Here's my latest environment. It was inspired by a concept from Anna Christenson and has been my pet project for waaaaaay too long. Time to wrap it up and put it out into the world…
Been working on this on and off for some time.Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though). I'm pretty much wrapping this up at this point but I'll probably try out some different types of planets. I tried to build it as modular as possible…
Hey folks, just wrapped up my last little study. Took way longer than expected but was a fun journey. Lots of learning. https://vimeo.com/174220652 https://www.youtube.com/watch?v=HSHGh7D_aCs& Scene was done in Unreal 4 with an emphasis as usual on lighting and VFX. Smoke sims were done in FumeFX, terrain in World Machine…
I've been doing some models in Maya for a little indi title. The guy implementing the models into the game engine is working with blender. We're working diffuse only here and are having some issues with the hard edges from Maya not finding their way through to Blender. I've done a little reading but haven't gotten an…
Hey people, I just wrapped up on a likeness study on the Estonian rapper Tomm Cash. I learned a whole lot and some things still aren't clear. Like why do all the fibermesh brushes pull the root in the direction of the camera?? 'be great if anyone could answer me that. C&C is very welcome! Anyway. I'll upload more…
It's been a long while since I updated my site. Since Darksiders 2 has wrapped up, I have a bit more time to update. I got into a groove earlier today and knocked most of the re-work out. Check it out and let me know what you guys think. There's still a couple things missing. I'll get to it soon... as well as some updates…
Hello all, this is my first post on polycount! Here is a cartoon style goblin i made for a (now disbanded)game. Considering it is my first character model i figured i would post it up for some critique. The thing that has always stuck out is the mouth. It seems a bit off and the edge loops are not looking good to me.…
So since last night, after not changing anything in particular all of my masks started getting highlighted around the edges of the map, Can't really wrap my head around it as I didn't change anything in the normal map but at the same time if i use another normal map this doesn't happen, also no matter how i collapse the…
Awesome stuff guys! Damn impressice kitchen work Lamont. After 2 years of a table and some extra legs underneath i am finally wrapping up our desks at home. Since first planning we added Molly to our family and she really enjoys the view so we added the stairs for her. The top needs some more sanding and then oiling but…