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Exporting models from Maya to Blender

polycounter lvl 18
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Steve Schulze polycounter lvl 18
I've been doing some models in Maya for a little indi title. The guy implementing the models into the game engine is working with blender. We're working diffuse only here and are having some issues with the hard edges from Maya not finding their way through to Blender.

I've done a little reading but haven't gotten an entirely clear idea of what the deal is. There's something about Blender splitting edges that I haven't been quite able to wrap my head around.

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