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uv mapping for a barb wire

i was creating a weapon for my portfolio and when i created this barb wire (it is 3 sided cylinder copied over one another and joined then use a curve wrap deformer on it) this was the way i created uvs for it. i was wondering if there is a more efficient way for uving the barb wire as this way of uv mapping with 8 or 16 px padding will waste a lot of uv space. and how can i make this even lower in triangle count as this is still taking more than half of my total triangles of the weapon.

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