Hello all, this is my first post on polycount!
Here is a cartoon style goblin i made for a (now disbanded)game. Considering it is my first character model i figured i would post it up for some critique. The thing that has always stuck out is the mouth. It seems a bit off and the edge loops are not looking good to me. Comments and criticisms welcome.
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
Oh and the ridges on his arms are supposed to be arm wraps. They will be more obvious when textured.
3766 tris
![27t1.jpg](https://imageshack.com/a/img89/1778/27t1.jpg)
![5lh8.jpg](https://imageshack.com/a/img22/2436/5lh8.jpg)
Replies
Do you have a concept you're working from?
I'd double check as well if you've made propr deformable topology at the limb bends since this is fairly low in polycount.
Here is what I am going off of: