Hello all, this is my first post on polycount!
Here is a cartoon style goblin i made for a (now disbanded)game. Considering it is my first character model i figured i would post it up for some critique. The thing that has always stuck out is the mouth. It seems a bit off and the edge loops are not looking good to me. Comments and criticisms welcome.
Oh and the ridges on his arms are supposed to be arm wraps. They will be more obvious when textured.
3766 tris
Replies
Do you have a concept you're working from?
I'd double check as well if you've made propr deformable topology at the limb bends since this is fairly low in polycount.
Here is what I am going off of:
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