Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…
I came across this in my youtube subscription feed (well, the video that linked to it, "Smarter Every Day" user: destinws2) [ame=" https://www.youtube.com/watch?v=kfLH5_RWZH4"]Highest Resolution Machu Picchu Picture - Smarter Every Day 66 - YouTube[/ame] Image: http://www.gigapixelperu.com/Welcome.html it's very cool
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Franchi SPAS 12 shotgun, the most well known and used shotgun in Videogames and films (though not so much in real life). Modelling of both high and low poly meshes done in 3dsMax, textures in Substance Painter, rendered in…
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
I dont know much about guns, but I love modeling them it seems (same with cars). And I was looking over my old guns and I got an impulse to make a really good gun. My goal is to get a clean high poly and bake to low, equiped with full attachments like scopes, grenade launcher, different ammo clip. Pretty much anything I…
Hey Polycounters! It's that time of year again. The time we make resolve to change our lives in one way or another and hope that we will maintain our desire for improvement. This year for 2012 I plan to explore the world through level design (possibly a bit of an exaggeration.) In order to get some practice and solid…