I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya.
This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the starp and for the red dot aim.
Some screens (rendered in Marmoset Toolbag 2) :
Hope you enjoy
Feedback is very appreciated.
Here's the Lowpoly work with the UV Map. Feedback is really appreciated as usual
I removed the starp and the red dot because they are separate pieces.
New UV Map (more organized), baked maps from Xnormal and some renders from Marmoset Toolbag !
Next step : Texturing.
Hope some answers, I really need critic to improve my work
But I modified the concept a little bit. Mainly around the picatinny rail and the pump.
I'll add details to the barel, bolts etc... In nDo 2
When you say too hard, which edges are too hard ?
Thanks for feedback,
try to model that rail again, it still doesnt match up at all
Last thing, the reflex sight: I'm going to assume it's the Sure Shot sight.
It's quite a bit bigger than you might think.
Thanks for tip about CoD and for the reference. I'll improve it.