I dont know much about guns, but I love modeling them it seems (same with cars). And I was looking over my old guns and I got an impulse to make a really good gun. My goal is to get a clean high poly and bake to low, equiped with full attachments like scopes, grenade launcher, different ammo clip. Pretty much anything I saw clamped to this gun im going to model it. So I have the base pretty much done, just need to do the scope things, cant find a good reference (and like i said i dont know much about guns so I cant just go off memory lol)
Heres what I got so far, theres a few minor things ive seen Ill need to clean up, but if you guys notice anything im all ears.
![scar4.jpg](http://img685.imageshack.us/img685/8968/scar4.jpg)
![scar3x.jpg](http://img132.imageshack.us/img132/2477/scar3x.jpg)
![scar1o.jpg](http://img4.imageshack.us/img4/8374/scar1o.jpg)
Thanks for any C&C guys! Ill have some updates soon, im just waking up reving to get going.
Replies
Looks pretty good already. You say you don't knw much about guns: I always can't help but read history, specs, all that sort of stuff about the objects I'm making. reading the wikipedia page is a great start.
edit: few accuracy things if I quickly look at ref. Mostly seems to be stuff that's too sharp and straight on your model, like above the mag at the front. Could be that your MK16 is a different version, I can't tell.
This website has everything from a small acog to a large sniper 26x36 long range scope, I dont thing the gun can shoot that far but it would be good for observing through that.
http://www.mountsplus.com/thestore/24_RIFLE_SCOPES.html
Good to hear brother, doing a awesome job. The SCAR can take pretty big bullets in a modified M16 magazine, and it can also take a lot of other ones so thats something to decide.
Here is a picture for the GL that might help.
You can see right there i need to make that area when the butt meets. I cant seem to get any good reference pic from the OTHER side of the gun :poly127: . Well i think that scope is done, and its time to move on....to another scope
http://world.guns.ru/assault/as70-e.htm
http://www.craigbowler3d.com/SCARprints.htm
also take a look here
http://www.tsumea.com/journal/vegas/070209/scar-mk16-battle-rifle
modified m16 magazine?
there´s a 5.56mm and a 7.62mm scar.. you cant just put any bullet in some hack sawed mag and stuff it in the scar..
SCAR in 5.56 mm
http://www.fnherstal.com/index.php?id=184&backPID=182&productID=7&pid_product=232&pidList=182&categorySelector=1&detail=
SCAR in 7.62mm
http://www.fnherstal.com/index.php?id=184&backPID=182&productID=9&pid_product=232&pidList=182&categorySelector=1&detail=
since the 7.62mm is larger bullet, it requires a larger magazine, and a larger magwell with the scar..
got the slight feeling you put the reddot just backwards
No offense, great modelling skills anyways
And as for the scope, dont worry I plan on doing a few more. holographic, a sniper scope for sure.
Heres my GL WIP if anyones interested.
still missing the part that wraps around the clip, and a few nick nacks. Ill get em in there :poly121:.
Updates soon! thanks guys
And what are the differences between a SCAR-H STD and a SCAR-H CQC? Just the barrel?
Man im so noob, once i think ive read enough and have a good handle on it, I find im missing so much more.
AND i will put an EOTECH on there. I promise.
Thanks man
OH and on a side note, when i was making the buttstock there was a large hole in it, and i was scratching my head as to what it was, but i made it non the less. and when i jsut rotated in i noticed it fits the side of the gun perfectly and that one piece(can someone tell me what its called) fit like a glove. SMOOOTH....hahaha anyways. back to work i go!
Thanks
(EDIT): I was going to model this
http://www.lasersales.com/images/Eotech/XPS2-0.jpg
If i hear any suggestions im more than willing to step up to the plate!
more updates to come.
Looks yummy :P. I love the GL launcher great attachment, hoping to see more scopes for this beast.
see the manufacturer´s site
http://www.fnherstal.com/index.php?id=182
Solid work - I like how you're making variations and different add-ons for the gun. Fantastic modeling. Cant wait to see more.
GB
Heres the the new Eotech. I hope you guys like it. I made the edges a bit softer on these details like Jonny said. So hopefully it bakes out nice.
Im going to stop where I am and not create anymore attachments. I have my work cut out for me as it is. So im going to just start polishing it off. Play around with rendering and start on some lows.
Cheers!
(EDIT): BTW does that picture make it seem like everything is wobbly? My model everything is aligned and propper, but that picture is throwing me off lol. Anyhoo...
You can see it clearly on the side of the scope, i have 2 screws inside a hollow cut out, but i just float the geo around the screws.
Well Ive been playing around, and I am going to bake 4 textures, 1 for gun 1024, 1 for grenade launcher 512, and 1 256 for each scope. I think im going to decal on the bolts and screws if they look too low res on the surfaces. and i dont want to model them in because it will get way too high poly. I want to get around 8-9k for the gun, 2-3 k for the GL, and 1kish for the scopes. Thats my goal at least.
Time to get back at it...Cheers!
Ill post some textures asap.
Cheers!
Thanks guys, really nice to hear its turning out
Got the normals really close to being done for the low. Just need to clean up some bits in the texture. And with that, START THE TEXTURE! i was thinking of doing the traditional way the gun is done, but I think its kind of boring, dont you!? So I may as well try to do something with some style.
updates soon
Oh ya, and the polycount on all that stuff together is 8729 tris.
you may have got you refs mixed up with the mark 17 (SCAR-H).
sorry if that was a little to nit picky for you, if so just ignore this.
Sounds familiar
But it looks very good, interesting shapes with that GL too. I'm really looking forward to seeing this completely finished and presented in realtime (consider using my shader for it
And heres my base for the original textured SCAR.
Notes: GL/mag have just a base on them. and in the top image just a random blin. I find it much easier to work with the black than the yellow, things that work with the black just look strange with yellow. Yeah this is a real feeling out process, Trying to get this to look nice.
Cheers
Definitely, but in my case I have to time limit myself so I stay on schedule xD
More updates soon!..i hope
wish the l4d one had a nade launcher
http://photos.imageevent.com/smglee/ss2008/huge/DSCN0206.JPG
http://photos.imageevent.com/smglee/ss2008/huge/DSCN0207.JPG
http://photos.imageevent.com/smglee/ss2008/huge/DSCN0312.JPG
also, bear in mind that the upper receiver is metal.
the lower receiver and stock are from nylon/plastic material.
And as far as the thickness, yeah the numbers i was getting wernt matching up, so I just eyed it up. So I know this gun shouldnt be 100%. And Rumkugel, I kind of stuck to the same metal overall due to looks, I had this discussion with a few people now, the conclusions is most think the plastic looks ugly :P and flimsy. But thanks for keeping an eye out
Cheers!
Your base diffuse color is too yellowish, needs to be a tad warmer and more brown/beige. Also, the color and material variation Rumkugel posted is going to make it tons more interesting; make that spec and gloss vary!
I'd also drop the cloudiness/grunge you have going in your diff and spec a lot, make it way more subtle.
Also, do you have AO? I can barely tell...
Also: viewport grabs is where it's at, man, not renders
Isnt too hard to change it yet.
I go with what Xoliul said.
Also add some noise to the specmap for the upper received to get that same look as on the real steal.
Eotech lenses arent red btw