Hello. So I've been doing 3d modelling for a while now, and thought it was going ok. However when I've started comparing my work to the other pieces I see here and I realise just how horribly bad it is. Now sure a lot of the pieces here are from people who have worked on 3d modelling for 10+ years easily, but at this stage…
The team has shuffled it's priorities and the play mat is on the back burner while a few other higher priority fires are put out. First up is the design for Dice of Pirates aluminum, altoids-style, carrying tin. The general theme of DoP that I've been pushing is pirates being the punk rocks of the sea, so everything gets a…
Hi everybody! I thought it would be a good idea to create a thread where all the tips & tricks and workflow guides could be gathered. I´ve been getting quite a few questions regarding how I do certain things so I thought I would kickstart this thread with my guide on: "How to create custom patterns for DDO" posted below.…
[ QUOTE ] Don't mean to be the snob, but it's more like no one can do stop motion like Henry Selick. He's the one that actually directed Nightmare, James and the Giant Peach, Monkeybone, etc. Never gets the credit though. But it was Tim's original story and design on Nightmare and all, only he was too busy with Batman at…
Hey all! I'm currently working on a simulation for work where I must create road networks within maya (Not the most effective way to do it I know). But that is what the client wants. I'd like to know if anybody has any good tips for creating smooth road networks in a much more manual way. The roads I'm building have many…
Hi all Well,we finally got to the point of creating a scene thats too detailed for our lowly computers to handle so we're having to make cutbacks in the scene. im just wondering if any of you more exsperienced guys and those of you that work on hires videos and such have any nice little hints and tips on how we might be…
Hey guys, glad I can post now... I've been working on this concept and it's the first I ever made, looking the threads you guys did, inspired me. So I'm here looking for feedback and some tips. I don't know if this thing I made fit into the game art, but I can improve by "listening" from those who know about this... Let me…
Just curious if there are any tips or tricks to modelling explosive damage (metal panels peeling back etc) to a vehicle that is already modeled and textured and just needs the damaged variant. I'm talking blowing a giant hole in the side of it kind of damage. I'm thinking I can either use the multi cut tool (I'm a maya…
I’m brand new to sculpting with 10 hours of experience and 2 polymodeling practices and 1 sculpt practice. I’m wondering how to “practice correctly”. What I’m wondering is should I focus on strictly sculpting floating heads every time I sit down to practice as a complete beginner or should I try varying pieces of a head…