Hey guys, glad I can post now...
I've been working on this concept and it's the first I ever made, looking the threads you guys did, inspired me. So I'm here looking for feedback and some tips.
I don't know if this thing I made fit into the game art, but I can improve by "listening" from those who know about this...
Let me know what you think of what I have at the moment. I'm still thinking about the cape design, some more details, bow and "arrow holder" (I don't know how it's called XD).
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I'm not into 3D art (I hope I'll be someday... But for now, I will work on concepts).
See you soon!
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Replies
I like the yellow part under the shoulder part, but I think Windrunner doesn't have alpha on her material, and this kind of shreded fabric will be hard to do without it.
The arrow holder is a quiver.
Thanks for the feedback and tips, I'm going to work on that...
As for the details I think it's good to make variants and assymetrical stuff to break the monotony.
As for the details I think it's good to make variants and assymetrical stuff to break the monotony.
Being a concept artist it's harder than I thought it would be
Came up with that cape design searching for "Japanese Design" on Google Images
Cause' the concept it's inspired on a Ninja, and Ninjas are from Japan... Just sayin'
See you soon Polycounters!
My problem is as follows: I downloaded the model dota2.com.
I made a set, but the brush (and arm) is big, when I load it for worcshop (all clothes were more, but I drove them to the desired size (the size of the model, which in the workshop). What can I do with a brush? how to make the right size?