Hey guys, glad I can post now...
I've been working on this concept and it's the first I ever made, looking the threads you guys did, inspired me. So I'm here looking for feedback and some tips.
I don't know if this thing I made fit into the game art, but I can improve by "listening" from those who know about this...
Let me know what you think of what I have at the moment. I'm still thinking about the cape design, some more details, bow and "arrow holder" (I don't know how it's called XD).
I'm not into 3D art (I hope I'll be someday... But for now, I will work on concepts).
See you soon!
Replies
I like the yellow part under the shoulder part, but I think Windrunner doesn't have alpha on her material, and this kind of shreded fabric will be hard to do without it.
The arrow holder is a quiver.
Thanks for the feedback and tips, I'm going to work on that...
As for the details I think it's good to make variants and assymetrical stuff to break the monotony.
As for the details I think it's good to make variants and assymetrical stuff to break the monotony.
Being a concept artist it's harder than I thought it would be
Came up with that cape design searching for "Japanese Design" on Google Images
Cause' the concept it's inspired on a Ninja, and Ninjas are from Japan... Just sayin'
See you soon Polycounters!
My problem is as follows: I downloaded the model dota2.com.
I made a set, but the brush (and arm) is big, when I load it for worcshop (all clothes were more, but I drove them to the desired size (the size of the model, which in the workshop). What can I do with a brush? how to make the right size?