Just curious if there are any tips or tricks to modelling explosive damage (metal panels peeling back etc) to a vehicle that is already modeled and textured and just needs the damaged variant. I'm talking blowing a giant hole in the side of it kind of damage.
I'm thinking I can either use the multi cut tool (I'm a maya user) and kind of carve out the shapes I want and break them apart and bend them how I want them, this way kind of keeping the texture the same. Or I can just model the damaged and peeled panels and do my best to overlap the uv's to get the texture lined up the best I can.
Anyone have any other suggestions? Thanks.
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