Hey all!
I'm currently working on a simulation for work where I must create road networks within maya (Not the most effective way to do it I know). But that is what the client wants.
I'd like to know if anybody has any good tips for creating smooth road networks in a much more manual way. The roads I'm building have many variations in elevation and it is making it difficult to create something that does not cause the cars to drive like they're hitting several potholes.
My solution for the moment is to add many many edge loops and try my best to smooth things out with the scale brush as well as the smooth tool in some areas. I'm trying not to go overboard with the loops as the simulation is what you'd call a little primitive in terms of graphics capabilities.
Replies
i'm no maya user, sry
You could also possibly extrude the road along a curve?
Unfortunately we aren't creating modular pieces for this project. I can't go into detail, but we're recreating a city and it must match the real world as accurately as possible. We are using the method of extruding the roads along a curve, but I am still getting some choppy areas. I think I may have to just keep adding edge loops to smooth things out, though I'm still curious to hear how others have handled similar situations.
Thank you for your input! I hope we get to do something a little more modular in future projects.
In an ideal world, roads would be built like they are in CryEngine... oh such a sweet system.
http://youtu.be/e-QFE0AJM3U
If you need the roads to camber or change width, then you can make the roads with lofts instead of sweep. You can make various shapes for the road path making it lean inwards, outwards, etc.
And I encourage you to split the path into smaller pieces so you don't get overwhelmed! Intersections probably need to be hand modeled.
Hey Vig, what do you mean by "painting" the splines?
https://www.youtube.com/watch?v=ZwHJgfdOFDw
Mark that's really awesome. Unfortunately we didn't end up having a full terrain built in this case, but that's definitely something to keep in mind for future projects. They have plugins like that for Maya as well ?