So I've been laboring over this for over a month now and I feel like it's ready to show. I'll post some information/construction shots later. Sorry for the huge image
Project Paper Plane Hello polydoods! We're a group of second year students at the Game Assembly in Malmö, Sweden and we'd like to share our current project with you! We got 10 weeks to make a space shooter kind of game with an fps player view. Those were pretty much the only limitations we had in terms of design. The rest…
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
Please note, I am a programmer trying to get contract artists to get these weapons correct. I've been trying to get these textures done correctly for the past 3 weeks, and I have finally gotten the artists to at least get the correct look and feel, just now need to get them to squezz as much detail out of the Texture…
Hi Guys, I've just installed a new graphics card, Asus GTX 560 Ti, to replace my old trusty 8800GTS. Instead of absolute joy when firing up maya I was greeted with some display issues. The main issue being that marking menus are displayed with a crop of the top left border of the screen as a background instead of nicely…
Tried to model this sucker about 3 years ago but got bored and didn't quite finish the model. Anyhow I'd like to get him into Q3 with the rest of my mod stuff eventually, his count is a bit high around 3500. Which seems an enormous amount when considering the detail (lack of) but most of his geometry has to be capped or…
1944 Game Home Page Hi All For anyone that may be interested at taking a stab at next gen game development. An indie dev team (Frantic Games) is currently developing a Next Gen game. This is an indie game with great prospects of for commercial success. We have developed a complete HL2 mod which is soon to be released. But…
The model was done by MrD and I did the texture - it uses the specs of DoW and while I don't know the exact number of polygons, I can say it's about 2200 IIRC. Anyways, without further delay here it is: !( a second colorsheme is to be found here: http://www.joust3d.com/MitGas/red.jpg )! And at last the flats: I like this…
http://rangerboard.com/gallery/displayimage.php?pid=1388&fullsize=1 how COOL is that? it's at a liscencing show in new york, promoting the live-action TF movie