So I've been laboring over this for over a month now and I feel like it's ready to show. I'll post some information/construction shots later. Sorry for the huge image
Wouah! Madness!
One crit tho! The hand one the right of the picture is in focus ... then the foreground-most fingers of the other hand are out of focus ... and then the rest of the picture is in focus again. You've got a weird camera haha!
[I know these blurred fingers are *not* supposed to be part of the forward plane ... but they seem to be because you did not completely blur out the fingers in the background, like the strongly lit knuckle at the top of the little finger]
Lovely! If I had one thing to say it would be that while he does have something dripping from him, the amount that of substance in those drips isn't reflected in the wetness value of his skin.
sexy! off the top of my head, I thought the mouth was the little zig-zagy bit above the actual mouth. Those sort of striations are reading like teeth from a distance, and I interpreted the actual mouth opening as some sort of jowl. -if you make that zigzag area less uniform and/or a darker skintone, it'll become less of a focal point and it'll read better. -also the no eyelid part bugs me, but maybe that's just me? Eyelids would allow you to play with some expression though. -good stuff!
This was rendered with mental ray using their fast SSS skin shader. It uses a lot of input textures : Epidermis, Subdermal(This is the yellowy color you see in areas), Transmission mask(this is also used for the scale factor in the shader), specular map, and normal map.
Each element (head, toros, arms hands) uses a 2048x2048 of these as well as kind of a tiling detail bump map to give the pits/cracks in the skin.
The final render is also combined with AO, and some Fresnel passes etc...
I hope to render out a turntable sometime this weekend....we'll see if that actually happens :P
Tinman, wow. This is so cool! Hey, you know what would be awsome? a mental ray tutorial. Rendering techniques are something I am sorely lacking knowledge in.
This is great stuff. I am sure you can get a front page on cgtalk and zbrush central with this momma.
*EDIT*
So I looked for some mental ray tutorials, LAME. What you have done here is what I would like to do. I don't want to make renders of fruit or interior archetectural renders. I want to make bad ass character renders!
Please post your process, cause the more I look at this the more awsome it is to me.
Replies
One crit tho! The hand one the right of the picture is in focus ... then the foreground-most fingers of the other hand are out of focus ... and then the rest of the picture is in focus again. You've got a weird camera haha!
[I know these blurred fingers are *not* supposed to be part of the forward plane ... but they seem to be because you did not completely blur out the fingers in the background, like the strongly lit knuckle at the top of the little finger]
Just blur this hand completely or not haha!
Great piece nonetheless!
Would you please care to explain how you accomplished the surface texture effect?
Otherwise, whuuuut!
You didnt render with sub-surface scattering did you? It's just the way it's colored with some soft lighting? How come the wireframe is triangulated?
Do people actually use 56k modems still?
:O
:O
Freaking awesome ... I have new wallpaper HAHAHA
Frank the Avenger
my co-workers are going to love my new wallpaper. great work!
....DOM WAR DOM WAR DOM WAr11!!
-also the no eyelid part bugs me, but maybe that's just me? Eyelids would allow you to play with some expression though. -good stuff!
[/ QUOTE ]
Personally I find the lack of eye expression quite creepy! It looks docile.. almost like a cow or a fish..
Each element (head, toros, arms hands) uses a 2048x2048 of these as well as kind of a tiling detail bump map to give the pits/cracks in the skin.
The final render is also combined with AO, and some Fresnel passes etc...
I hope to render out a turntable sometime this weekend....we'll see if that actually happens :P
Queen Turn Table (7.61MB)
Love it all around... No crit.
Good job~
This is great stuff. I am sure you can get a front page on cgtalk and zbrush central with this momma.
*EDIT*
So I looked for some mental ray tutorials, LAME. What you have done here is what I would like to do. I don't want to make renders of fruit or interior archetectural renders. I want to make bad ass character renders!
Please post your process, cause the more I look at this the more awsome it is to me.