Hi! My name is Kristoffer Hosea and Ive been wondering for awhile if there is anything similiar to "polystein kit" for Modo but for Houdini? Im deciding on which software to model in, mostly concepting but also procedural work, that I want to learn more about. I couldnt find anything on the net, but one of you might have a…
Hey folks . I have been exploring Z_brush and I have to say I am impresed.The interface is abit clumsy , but once you get use to it , it is not that hard . So much cool stuff you can do so quickly . This is my old model from max I just import it into Z brush and went nuts with it . Here is what I came up with after a few…
So I was wondering; is it best to get an email that has your name or something more formal when emailing out your resume? currently my email is using either the name rageunleashed or chunkygibber, but would that cause employers within a game company to not take my emails as seriously? What have those of you who've gotten…
I've spent few hours trying to figure this out but i'm out of ideas. I'm sure problem is simple and i'm doing something wrong but i can't find answer what is it. I did simple fireaxe in max and now i'm trying to bake it but i'm getting this: Changing max rear/frontal distance has no effect and in this place high poly net…
Well I have been looking around the net and I have yet to find good sci-fi ice prison. Just a high tech prison in a land scape like Siberia with in some mountains. I know uncharted has some stuff but architecture is not sci-fi. I'm looking for some thing along the lines of mass effect and Deus ex. If any one can point me…
Finally making a thread for this. What is salvage: In Salvage you play as a floating utility drone to mine, salvage, fight, build and progress through the game. Wildlife is your biggest enemy yet essential to your survival. Explore complex cave systems, the deeper you go = high risk, high reward mechanics. Now for the…
After all this bloodshed this month all I could was this. Was inspired by a Tokisaki Kurumi fanart I found on the net. Also kudos to Maika Sozo for helping. Also this is probably the last piece before I move to Tokyo, and after that probably won't have the time for anything. Wishing for peace for everyone. Cheers mates.…
Low Poly with Materials Sketch Fab: model [Original] Decided yesterday that it would be kind of neat to have a little fire hydrant to sit on my desk. Made a high poly in 9 pieces (Body, caps, 2 pieces for the top to get optimal print orientation for the nuts and bolts, and then 3 plugs, 1 for each cap). Model was done in…
I am having super hard time getting my models from Max to snap properly. I modeled seven pieces of a steel bridge. Some of the pieces snap perfectly, but two stair pieces won't snap in other modes than the smallest snap size 1. This is absolutely driving me nuts. All of the models are aligned correctly to the corner of the…
Hi guys, experienced this for a while now; and searched the internet for various tutorials but they never seem to work as correctly... I've tried sculpting a few nuts and bolts onto a flat plane imported into zbrush, then bake onto a single plane ; again it never works - it seems to be a less "defined" bake rather then the…