Hi!
My name is Kristoffer Hosea and Ive been wondering for awhile if there is anything similiar to "polystein kit" for Modo but for Houdini? Im deciding on which software to model in, mostly concepting but also procedural work, that I want to learn more about. I couldnt find anything on the net, but one of you might have a good tip. How is Houdini for modeling purposes. Both hard surface and some organic?
Replies
The kit models have to be fairly generic too, in order to fit into the mesh cleanly.
I think they're useful for some but I personally won't use them.
I should build my own kitbash library sometime
It's great for both because it's a great time saver and in lot's of cases can save you some tris and verts if you don't have to build the underlying topology that forms the base of the object.
Say for example you were building a vent that jutted out of a piece of geometry. Why build all of the supporting edges in when you can just lay the vent on top to make it look as though it was the same thing.