Hi guys,
experienced this for a while now; and searched the internet for various tutorials but they never seem to work as correctly...
I've tried sculpting a few nuts and bolts onto a flat plane imported into zbrush, then bake onto a single plane ; again it never works - it seems to be a less "defined" bake rather then the usual stuff I see on here.
Ill post an example in the next few mins.
If anyone could be of any help - appreciated.
Replies
I.E. using Maya render to texture; baking the high poly stuff to the low poly stuff.
http://vimeo.com/42661538
That is brilliant thank you!
Does anyone else have any tutorials similar to meph on baking in any other packages, and by video I mean literally a dumbies step by step guide !
Any walkthroughs or step by step guides to bake a normal to a low poly via various programs ; would be great!