Hey guys, I have a problem rendering my normals properly with 3ds max, usually have no problems with projection in 3ds max. But when doing my projections. It creates those semi-faceted normals basically on the edges of the low poly. And I have no idea why. The realtime render is with xiolul but it does the same thing with…
Beginnings of a new realtime character. I finished recently the basemeshes for the high poly, mostly sdiv so far. I started to sculpt the character now and would love some feedback on the model so far. My aim is to make her a next gen spec. character and try to rig and make some basic animations. Mesh blockouts, mostly…
Yooo sup guys! here's my Latest Realtime Character in UE4. had a lot of fun making this one! I wanna put this character in a scene with two more characters.( Hope i can finish them soon) Again it's real time and rendered in UE4: also u can check the video here: https://www.youtube.com/watch?v=DmMsNMGPNxo hope u like it…
Hi polycount, I want to share my latest procedural experiment with Houdini to UE4. For high-res screenshots check out my Artstation: https://www.artstation.com/artwork/nQxAOe The goal of this project is that creating a procedural terrain with Houdini and generating all of different terrain shapes in realtime in the UE4.…
Hi Polycount! I'm Igor and I'm currently available for freelance work. I'm comfortable with all art styles as Environment Artist, as I have worked on both realistic games such as Killzone, Spyro Reignited Trilogy, Hardware:Rivals and others. I'm also specialising in Realtime Lighting, I have worked on as Lighting Artist on…
I would like to put physics on a bone in 3ds max like i would do in the UDK for instance on a ponytail. So i like to do rotation physics simulation that i can bake in keys that i can then tweak and export. Couldnt find anything useful in 3ds max for that. I know i could also do physics simulation in realtime in the UDK but…
So I was wondering how things are going with this engine? I haven't touched it since 2012. How is the community? Did they implement an easy FBX import? How is support? I sort of want to try it but my plate is full of Unity and Unreal so before I spend my time on it I want to know if it's worth it. I've always liked its…
Hi all! I'm having this problem with my lightmaps in Unity 5. I keep getting this speckled result with some passim black spots and highlights. The realtime shadows looks much better. Why can't it get a similar result with the static objects? Or better? I remember I used to have resembling problems with Unity 4 as well. But…
Ivory Lake is a little company based in Leiden, the Netherlands. Our focus is on developing (offshore) simulators. For an impression check: OSC . Quest3d is our engine and you will work closely with the team who developed it. We are expanding our little team with fulltime 3d artists. We prefer applicants who are residents…
I have been trying to to apply this alpha transparency to my model in maya. I am trying to get my parts that are supposed to be invisible to render in realtime in the maya viewport. Problem is when I apply it things that are supposed to be hidden by the body like straps, arms and legs render on top of the body as well as…