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Problems with Lightmapping in Unity 5

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Psyminator polycounter lvl 8
Hi all!
I'm having this problem with my lightmaps in Unity 5. I keep getting this speckled result with some passim black spots and highlights. The realtime shadows looks much better. Why can't it get a similar result with the static objects? Or better?
I remember I used to have resembling problems with Unity 4 as well. But it's all different now...

Here's a link for a referens:
http://cargocollective.com/albertakesson/ISSUE

I'm very thankful for every response!

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