Hi polycount,
I want to share my latest procedural experiment with Houdini to UE4.
For high-res screenshots check out my Artstation:
https://www.artstation.com/artwork/nQxAOe
The goal of this project is that creating a procedural terrain with Houdini and generating all of different terrain shapes in realtime in the UE4. This is one of my Technical Art course demo.
Some assets are from Megascans and PLE - Procedural Landscape Ecosystem.
Everything is one click done!!
Always Proceduralism!!
Enjoy~
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