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Physics on bones in 3dsMax

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Davision3D polycounter
I would like to put physics on a bone in 3ds max like i would do in the UDK for instance on a ponytail. So i like to do rotation physics simulation that i can bake in keys that i can then tweak and export. Couldnt find anything useful in 3ds max for that. I know i could also do physics simulation in realtime in the UDK but that would be much too much calculation for a mobile device.
I hope there is something in 3dsmax that does it?
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