Beginnings of a new realtime character. I finished recently the basemeshes for the high poly, mostly sdiv so far. I started to sculpt the character now and would love some feedback on the model so far.
My aim is to make her a next gen spec. character and try to rig and make some basic animations.
Mesh blockouts, mostly sdiv sofar, hands look horrible now, but i'll work on them
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Started Sculpting, still heavily wip.
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closeup of the head
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Replies
No crits other than her shoulders look slightly too far out and a tad bit too broad.
a bit more sculpting, mainly on the head.
Are you doing the hair?
Under the armpit it looks like the normals are off. Could be a smoothing group issue, or maybe you need to retriangulate. Not sure without looking at the Normal map itself.
Breasts seem inflated, as if she's had implants.
Lroy: no, i think i really messed up with the fov and camera angle, here's a current wip with internal rendered