Beginnings of a new realtime character. I finished recently the basemeshes for the high poly, mostly sdiv so far. I started to sculpt the character now and would love some feedback on the model so far.
My aim is to make her a next gen spec. character and try to rig and make some basic animations.
Mesh blockouts, mostly sdiv sofar, hands look horrible now, but i'll work on them
Started Sculpting, still heavily wip.
closeup of the head
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No crits other than her shoulders look slightly too far out and a tad bit too broad.
a bit more sculpting, mainly on the head.
Are you doing the hair?
Under the armpit it looks like the normals are off. Could be a smoothing group issue, or maybe you need to retriangulate. Not sure without looking at the Normal map itself.
Breasts seem inflated, as if she's had implants.
Lroy: no, i think i really messed up with the fov and camera angle, here's a current wip with internal rendered